What if a casual game could be used to treat clinical anxiety? Seeing the Good Side, developed by American University’s Game Lab in collaboration with researchers at the National Institutes of Health (NIH), leverages a common game genre, hidden object puzzles, to provide a “gaming regimen” for children with anxiety. Through careful research and close collaboration with NIH, the design team realized that key aspects of hidden-object puzzles closely mimic the NIH’s innovative but repetitive neurological training program. The gaming regimen will be evaluated in a clinical trial later this year.
Speakers:
Lindsay Grace (Director and Associate Professor, American University Game Lab)
Robert Hone (Designer-In-Residence, American University)
David Pagliaccio (Postdoctoral Fellow, National Institute of Mental Health)